The Museum of Knowledge and Adeptitude
You enter the Museum of Knowledge and Adeptitude. This is where you keep many of the more abstract concepts that you may ponder from day to day. In the entry hall, ideas such as Language and Advanced Locomotion and the Cityscape hang lovingly framed, to remind you of how much you've been able to master.
Impressions of land-folk wander to and fro, and you greet them as you pass. They aren't real, but you enjoy having company. You like to think they're enjoying themselves too.
You enter the Museum. This is where you keep many of the more abstract concepts that you may ponder from day to day. You feel stupid when you look at all the concepts you have framed in the entry hall. To anyone else, these are probably extremely basic things, and to them, the thought of celebrating these would seem pathetic.
The halls are empty. It's just you in here.
To the Hall of Innovations?
To the Chamber of Fears?
This cluttered chamber houses your innovations, as well as your progress towards future innovations off the back of those innovations. It's a bit disorganized, but you've found that your understanding of anything could progress at any time! You basically know where everything is, so it works out just swimmingly!
What a mess. Maybe you should just get rid of this place.
Reflect on your finest innovations?
Suddenly, you remember one of your proudest achievements: your opposable thumbs! It opened up a whole new world of opportunity for you when you developed these bad boys. Your thumbs instantly form on your pectoral fins, and you give them a stretch.
You got: Opposable Thumbs!
Return to the entryway?
This wing of the Museum is dedicated to your fears, which are just as important to analyze and understand as your advancements. You don't particularly enjoy spending time in here, though, since it means you have to think about your fears. It's probably good for you in some sense, but it doesn't feel good.
You just feel sort of numb in here right now. Maybe you should have just listened to your fear and not insolently forced your way to this point. Maybe you should have just stayed asleep forever, or at least until you physically couldn't bear it any longer.
What are those teeth along on the wall?
The jaws of predators line the ceiling! You never forget that you could get snapped up at any time, and it keeps you alert and in-tune with yourself.
What's this big glass thing doing here?
A large, reflective shard. You can't tell whether it's glass, metal, or some hypothetical material that exists only in your mind. You don't enjoy looking at it. Why? You don't know! You don't know if you want to know, either!
Try to get the shard?
You try to will yourself to get the shard off the stand, but you hesitate at the last second. You don't feel daring enough to take it with you quite yet.
Empowered by your rush of boldness, you heave the shard off its pedestal and take it with you. It's large and emotionally charged. You could probably use it to bust through if you wanted to get somewhere you find difficult to traverse. You like thinking about other things you could use it for because that means you don't have to think about what it's doing in the place in your mind where you showcase your fears.
You got a Shard of Reflection!
What about this glass tank?
A single blue speck sifts through a sea of red ones. This fate really speaks to you, as a social creature. You hope you never end up like this yourself.
Return to the entryway?
Exit the museum?